How To Make Your Own Text Adventure On A Computer Schnell Style but in Python If you have made a text adventure in your mind that you really like, and you're tired of dictating it and would rather make it in a computer language, this page is for you!
Typically, a text adventure game involves the player exploring and interacting with a world to tell a story. For this tutorial, I wanted the game to take place in a cave with the goal of escaping alive.
You can of course use this idea too, but feel free to use your own idea! Almost all parts of this tutorial are interchangeable with your own custom elements. This tells the Python compiler that adventuretutorial is a Python package which contains modules.
Go ahead and create your first module in this same directory called items. The first class we are going to create is the Item class.
When creating a class, consider the attributes that class should have. In general, it will be helpful for items to have a name and description. We can use these to give the player information about the item. Another word for a subclass is child class and superclasses may be called parent or base classes.
Next, we call the superclass constructor using the super. The superclass constructor must always be called by a subclass constructor.
If the constructors are exactly the same, Python will do it for us. However, if they are different, we have to explicitly call the superclass constructor. I mentioned earlier that this game is going to have weapons.
We could extend Item again to make some weapons, but weapons all have something in general: To do this, we will extend Item into a Weapon class with a damage attribute and then extend Weapon to define some specific weapons in the game.
Somewhat more dangerous than a rock. Go ahead and create a new module called enemies. Our base class Enemy should include a name, hit points, and damage the enemy does to the player.
Here are mine, but feel free to use your own ideas instead. This is because subclasses automatically get access to the methods in the superclass. If you are completely new to programming, some of this may be confusing.
My book Make Your Own Python Text Adventure is great for beginners because it does not assume any knowledge of programming concepts.Use input() to catch the user's response on the main() loop.
On each input the user gives you just move the O through the multidimensional list. – user Nov 28 '13 at How to Write a Text Adventure in Python Part 1: Items and Enemies This is an abbreviated version of the book Make Your Own Python Text Adventure.
Typically, a text adventure game involves the player exploring and interacting with a world to tell a story. Making a Text Adventure Game with the cmd and textwrap Python Modules Posted by Al Sweigart in python Text adventures are an old game genre where the entire world is textually described as a .
This book is a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of your own customizable text adventure game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game.
How To Make Your Own Text Adventure On A Computer Schnell Style (but in Python) If you have made a text adventure in your mind that you really like, and you're tired of dictating it and would rather make it in a computer language, this page is for you!
Seems you are using Python 3, and I tested your script on Python On Python 3, input() must work like raw_input() on Python So just restore original input() case ;).